There is a mis-conception that a lot of designers and players have about difficulty in games. Here’s the logical flaw in their thinking (and it is very common):
Something that is very difficult often takes a long time to do. It’s very rare that hard things can be done quickly. Therefore, people equate hard with time-consuming, [...]
Archive for May 23rd, 2007
The logical fallacy of "difficulty"
Posted in Game Design, tagged Games, MMORPG, Roleplaying on Wednesday, May 23, 2007 | Leave a Comment »
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