Read the forums and discussions about almost any massively multiplayer online role-playing game (MMORPG), and you are bound to notice the repeated mention of what players call “the grind.” What most players mean by this is the dull, tedious, boring, and repetitive actions that one often takes when engaging in the game-play of the MMORPG’s [...]
Archive for May 30th, 2007
Endurance vs. Enjoyment
Posted in Game Design, tagged City of Heroes, Guild Wars, MMORPG, Vanguard, world of warcraft on Wednesday, May 30, 2007 | Leave a Comment »