(Note: The above was originally posted on my LOTRO blog, but since I quit that game, I wanted to move it here, because it is a general commentary on game design.)
Today I’m going to discuss a fundamental flaw in the design of most MMORPGs (including LOTRO, which I recently canceled), which is that they frequently [...]
Archive for July, 2009
The price of failure
Posted in Game Design, tagged Death Penalty, Dungeons and Dragons, Experience, Lord of the Rings Online, LOTRO, RPGs on Tuesday, July 28, 2009 | 2 Comments »
Review: Fallout 3
Posted in Review, tagged CRPG, Fallout 3, RPG, Video Game on Monday, July 6, 2009 | Leave a Comment »
After abandoning yet another MMORPG (LOTRO — my sixth in as many years, I think), I decided to try doing some solo computer RPGs for a while. I’ve played a lot of the older good ones — Knights of the Old Republic, Neverwinter Nights, Jade Empire — which are usually Bioware offerings (although, as my [...]