As readers of my blog will know, I tried the Open Beta Test of Champions Online back in August. My view of it was not very favorable, and my gut instinct after that weekend was to beg off. However, a good friend of mine was really into it, and for some reason I found, after Open Beta (OB) ended and the pre-launch period began, that I was missing it. I’m not even sure what aspect of it I missed, to be honest. But I turned it over in my mind for the time between OB and Launch (on Sept 1) and decided that I’d go ahead and get it (as I explain in the comments of that first post).
I played the game for about two months, and I have to say for the first 10 levels or so, the first maybe 10 days, it was fun. Then as I got into the higher levels, all the flaws I had noticed in OB started to reassert themselves — or rather, they’d been there all along but the shiny newness of the game and in particular the fun of gaming with a friend of 30 years again, obscured those faults. I won’t get into the flaws here, as I’ve already discussed those in my earlier post.
Again, if you’ve read my blog, you know that I am a roleplayer, and that I usually try to find a roleplay-oriented guild (or in CO/COH parlance, “Supergroup”) to join, as I find that enhances the experience. And so right away, I went looking for RP organizations in CO. I found a site called “Champions Online Roleplayers”, or CORP, and they had a listing of supergroups. I looked around for one that matched both my style and my character’s, and I found one. It seemed fairly active, and had a simple enough application process, so I applied to them. I had an interview/RP session in a day or so, and was duly accepted into the team. They were good people, and I had fun with them for a few weeks, until the game wore on me to the point that I started logging in only for the RP sessions. And while those are good, I’ve been down this road before, and I know enough that once I stop playing the game for its own system, it’s time to go. I canceled my account yesterday, and thus ends my adventure into the Champions Online arena. I doubt if I’ll be back, but you never know.
Now, that’s not what the title (“That was fast”) is about. The interesting thing about this guild, and the thing that was “fast”, is the vast difference in speed between joining and leaving it. Although the application/approval process only took a couple of days, it took them something like a week and a half to get my board permissions set up. I had to ask repeatedly, and finally after the third or fourth time it was rectified. In the mean time, for the first 10 or so days I was on the guild, I could not read any of the private areas of the guild forum, despite the fact that I was entitled (conceptually, if not in “forum code bits”). So, it took them a really long time (relatively speaking) to get the board permissions changed for “off” to “on.”
What I find interesting, and more than a little ironic, is how much faster they were at revoking my permissions when I informed them of my departure. I want to be clear that I left under no acrimony whatsover. I never said or posted anything negative there about the game (and I don’t think they know that this blog is in any way connected with my login on their forum, as the names are not related, and I’ve never mientioned it). I have never said anything negative about the game on their in-game chat channels. So even though I was thinking highly critical thoughts about Cryptic Studios and Champions Online, they could not have known about those, and I had not done anything to upset anyone in the slightest (so far as I know). I participated in their RP and my relationship with them was 100% friendly. I point this out because they had no reason to suspect, as one might suspect with an acrimonious split, that I might post anything vile or do anything damaging to their forums. And yet, literally within a few hours of posting my very simple resignation — a resignation in which, even on the point of departure, I did not criticize the game, citing only a “lack of time” as the reason for leaving — my posting status had been changed to “retired.” I realized this mainly because the number of visible forums upon logging in changed from morning to afternoon. At that point, I thought, “Wow, that was fast!”
I want to make it clear, that I have no problem with them revoking my membership status. They should have done so, and I don’t mind that it was done at once. It shows they are on the ball. But I thought it was slightly humorous that they were so efficient at revoking membership, while they were so slow at awarding it. It seems to me they’d be better off doing the reverse. When a new player comes in, you want that player active and involved ASAP. At once. You don’t want the player to have to wait days, or more than a week, to be able to read guild posts or make posts himself. Although I liked the group there was a general lack of efficiency in the admin corps, and I wonder if this doesn’t show why — they’ve got their priorities a bit skewed, perhaps.
At any rate, both my membership status change, and more generally my membership in both guild and game, were pretty fast. And now I’m looking for something else to fill the time with (game-wise). For now I am trying to work on a Sims 3 Legacy. I’ve never taken one past the 3rd generation. We’ll see how it goes.
Honestly at this point, I would recommend taking a good, long break from MMO’s. I think you are just really burnt out, even more than you realize. I know that you tend to be pretty critical and negatively driven at times, but I was pretty surprised when you started playing Champions after giving it a pretty bad review.
Honesltly I don’t think I have seen you really enjoy a game since Pre CU SWG, you have just seemed to settle for the most part. Even City of Heroes seemed more like something you just managed to “put up with” rather than really enjoyed.
And it is understandable, it really is. The MMO market has suffered from quite a bit of stagnation these past years. mayne one or two things are innovative in agame, but for the most part they are all just taking and reusing the same old things. A couple of games out there are trying a few new things, but it still may be a couple of years before we see any real innovation.
For the time being, Champions works well for me. The combat is enjoyable enough, and I enjoy many aspects of the game. I am fortunate enough to be involved in a Supergroup that has done very well and become close, as well as taking on leadership responsibilities that keep me occupied. In the end it has less to do with gameplay and rather the energy of the group I am with, it is very similar to how SWG took off for me once I got with NDC.
Just take a step back, mess in some other areas and be patient. I think in time a MMO will come along that you do not have to “settle” for.
CO was always something I was only in on a month-to-month basis. But you’re not right about putting up with COH. There were many periods during which I very much enjoyed it… the first 6 or so months… Then when I re-upped I enjoyed it for a while… and the 3rd time, I actually played it for like 2 years, and only stopped because my SG died a grisly death, and I had no one to play with.
Anyway, I am taking a break until SW:OR comes out. That’s in closed beta so it should be a while. I’m playing other things like Sims 3 instead.
C
Just a quick follow-up. I was discussing this on a forum with another friend who also was skeptical at first, then said, “OK I will sub,” then after a month or so canceled. Here is what she said in a nutshell, that I agree with. The reason we subbed after the OB trial was that the game turned out better than we expected. Our expectations were admittedly quite low, and so it wasn’t hard to beat them, but still, this gives the initial impression of “Hey, not bad.” Then we got into the teeth of the game over the next few weeks and found out that, although it did beat our expectations, it was still below what we demand of an MMO. We each concluded this independently and without any consultation, and I hadn’t even thought of it in these terms until she posted it to the other forum. But I totally agree.
It was better than I expected, but not as good as I demand for a monthly fee. But the “better than expected” part wowed me into buying the game and subbing for 2 months.
And now that’s over.
At any rate, this is why I’m not sure I agree on the whole idea of MMO burnout. I had fun for a little while in CO… but it just wasn’t good enough for a subscription fee. A lot of ‘em aren’t.
A lot of games aren’t worth the price of the box either. I just bought an X-box 360 (today). I was standing in the store looking at game boxes. I’d estimate 1 in 10 would be worth my money to buy. Some just look awful, and some are not to my taste. Does that mean I am burned out on gaming in general? Nah… it just means there’s a lot of crap out there and I need to filter it. Much like TV shows.
Or MMOs.
C