Perhaps one of the most successful and best-selling game franchises of all time is The Sims. There have been many different boxes with “The Sims” released, starting with the original The Sims, then followed with The Sims Online, The Sims 2, a variety of expansion packs, and stand-alone side games like The Sims Castaways (which are not part of the expansion sequence). The most recent addition to this game is The Sims 3, which came out in early June 2009, and which I purchased about a month ago.
I will preface my statements by giving a little background on my previous experience with the Sims games. I began being “a Simmer” (as those of us who play the game avidly call ourselves) about a year ago, upon purchasing The Sims 2 Double Deluxe. This game included the original game and two expansions — Celebration Stuff (a “stuff pack” that includes no additional gameplay features but includes additionally items like furniture, clothing, etc) and Night Life (an “expansion pack” which includes what a stuff pack would, plus additional game features — in this case dating/recreation activities). I enjoyed the game immensely, enough that I purchased, in rapid succession between August and the following holiday season, the University, Pets, Bon Voyage, and Open for Business expansion packs, and the Glamour Life and Kitchen/Bathroom stuff packs. I had a great deal of fun with The Sims 2, and decided that I might well want to buy The Sims 3.
However, then something happened that made me not want to buy The Sims 3, although it might seem unrelated. I bought Spore, and was confronted with the Draconian digital-rights management (DRM) software (i.e., copy-protection) in the form of SecuROM, packaged with that game. I was also highly disappointed in it (see my other review on Spore for details). I swore off any and all EA games because of the DRM issue, and stopped following the progress of “TS3″.
Then a month or two ago, I was browsing through game reviews and I discovered something — the DRM features of TS3 were not as objectionable as those of Spore, thanks to the concerted outcry of rage and frustration that EA had faced due to Spore’s DRM. Assured that, if I bought the DVD version (but not the download version) the game would not contain any DRM that could act as a rootkit or harm my DVD drive, I took the plunge in early July and bought The Sims 3. I have enjoyed the game, although it is certainly not without flaws. What follows is my rating of the game and my overall impression of it.
Graphics/Visuals – 10/10
The game is visually extremely good. The Sims look very realistic, as do all the features of the world they live in. Shadows look good, tile sets are outstanding, and the various world objects look 3-dimensional and solid. I have no complaints about the visuals and think they are top notch. If you liked the graphics in The Sims 2, this game builds on those, so you will not be disappointed.
Sound – 9/10
Sound in the Sims 3 is good as it was in the earlier game. We have a number of improvements here, including the ability to choose from 3 different voices for your created Sims and to alter the pitch of each voice to create a truly unique sound. The Sims still speak “Simlish”, which is the nonsense language that they have used for years, and the voice acting for these Simlish phrases is good. The other sound effects are good as well, and things like doors opening and closing, cars driving off, and the like are all good. My only quibble here is the music that comes with the game, which is very annoying and repetitive and which I was forced to turn off. I would have liked some better music, personally. But it’s not that different from the musical style of The Sims 2, so I can’t complain about it too much.
Customization – 10/10
The Sims 3 reaches new highs in this series with the customization of many game features (the tag line is “cusomize everything” but that’s a lie… there are a number of features that for no reason any one can figure out, EA decided not to let us customize, such as the color of railings or fences). Customization starts in Create-a-Sim (CAS), where you can choose everything about the features of your Sim, from hair to skin tone to body type to facial features. Some of the Simmers on the TS3 forums spend their time trying to use CAS to make replicas of famous people and they frequently get quite close. In addition to customizing Sims, which you could do (though not to quite this degree) in The Sims 2, you can now customize most of the objects in the world. Like a wallpaper pattern? You can copy it onto a chair, even if it didn’t come with that chair model in the game. This allows people to mix and match patterns, colors, and game features. Like a pattern but not the colors? Change just the colors! In The Sims 2, there was some limited ability to do this, but it cost Sim money (Simoleons). In TS3, customizing like this is free. The customization here is excellent and I give them top marks for it.
Gameplay – 8/10
The gameplay of TS3 is similar to its predecessor and highly enjoyable. However, although the game has made strides over TS2, it still has one major weakness, which is why I docked them a point: a little too much micro-management is still required. As an example, I put a water sprinkler in the garden to save my Sims the time of having to water their plants. Sounds good, right? But Sims also like to “play with the sprinkler,” and most of them will do it preferentially over anything else if there is one on the lot. I have to keep them very busy or else they will all end up playing in the damn sprinkler instead of doing other things. I shouldn’t have to keep micro-managing them to the degree that I do. When my Sims turn Elder, if I can, I try to get their “Lifetime Wish” fulfilled and then let them do whatever they want… But playing in the sprinkler all day every day is a non-starter, and I find that I have to keep “canceling” the “Play in Sprinkler” action over and over again. It’s silly and I shouldn’t have to micro-manage them like this.
The other issue is that needs and work still take up too much time for the Sims. Although they do help you by giving you reward bonuses that can help slow down the need decline, if you want your Sims to be “successful” (that is, master their job, make money, improve their houses, etc), you are going to have to make sure they are constantly working skills, fulfilling wishes and needs, doing their job… and there is not a lot of time for fun activities like going to the park or fishing. Although TS3 does move the bar decently in the right direction, I’d still like to see less focus on needs, work, and skills, and more focus on recreational activities (of the sort you would have in the Bon Voyage expansion). They’re a lot closer here but there is a bit of a way to go.
One thing that also forced me to dock points was a lack of what I consider important features from the previous game (TS2) in this one. Chief amongst these are the Sims’ memories (which are totally absent here, and were a charming and useful feature in the predecessor) and the ability to create your own neighborhoods and your own community layout. In particular making my own neighborhood is a crucial feature, and I will not consider the game to be complete without that.
User Interface – 7/10
The overall UI is fairly good in this game, but it has some issues. The camera movement has some annoying features to it, and it doesn’t seem to want to recognize my middle mouse button, which makes rotating the view a hassle. They don’t allow you to do your own keybinds (why in the world a game released in 2009 doesn’t allow you to bind each function to whatever key you please is beyond me), so I can’t rectify the situation by doing my own keybinding. I suppose I could buy another mouse to try it with but I shouldn’t have to buy a new mouse to get a feature to work… I should be able to re-bind it.
Additionally, the interface for building and designing roofs needs a great deal of work. It is more flexible than the one in TS2, by far, and the auto-roof feature is good for the most part. However, frequently I’m happy with 90% of what auto-roof does and just want to make one tweak, but you can’t. You either have to accept the whole roof, or wipe the whole thing out and start over. Accepting “everything but the part over the garage” or selecting one roof section to destroy and change is just not possible… but it ought to be and I can see no reason why it is not.
Also, some of the information that they show you in the various panels is incomplete or difficult to interpret. In TS2, your friends panel would show you both a graphic and numerals indicating how close your friends were both recently (that is, how strong the recent interactions have made the relationship) and in the longer term. They have gotten rid of the numbers here and just use a graphic. Numbers would have been helpful here.
The final point, and probably the biggest one, is the horrible interface for uploading your screenshots and other game-creations to the TS3 website, and the absolutely horrifying “story” features. In TS2, these features existed in game. You could take screenshots, and then open up a “journal” which would let you add pages and write stories on the pages and paste your screenshots into them. Once your story was done, it could be packaged up and exported to the TS2 website. Because everything but the final upload was done directly in game and on your computer, it was quick and basically effortless. This feature has been removed, in favor of having all of it done on the website. The web interface is clunky and as you would expect slow and laggy, and it does nothing to enhance my gameplay… rather, it decreases my enjoyment of the game to have to keep alt-tabbing out of it to go to the website. But the worst problem, and this one is utterly unforgivable, is that the game captures only full-resolution (on my laptop, 1440×900) jpeg images that are 1+ MB in size, then uploads the full image to the TS3 website, where it is somehow re-sized. This is just stupid. The re-sizing should happen first, so the upload is faster. However, when I tried to do this manually, the images did not look right on the website. The website requires me to put the full 1 MB image up for upload and then resizes it upon display. That’s both slow and a horrible waste of disk space. The “create a story” interface is so clumsy that it has rendered this feature of the game utterly unusuable to me. It’s probably the worst design decision the creators made.
Overall the UI is generally usable, but as I say there are a few annoying features, so I docked them a few points here.
Artificial Intelligence – 8/10
The AI in this game is good, but not great. Sims are pretty smart about fulfilling needs getting into the “red zone” or near it. They are pretty good about socializing when friends are nearby (you don’t have to force it) and if you leave the autonomy fairly high they will be able to sort of “tread water” in their lives (they won’t die because you forgot to tell them to eat, for instance). However, they are also extremely stupid about pathfinding in many cases, and they are incredibly slow to follow orders. I think some of the slowness in following your orders may be a problem with the animation. For example, when a teenager comes home from school he will often immediately pull out his homework to do it. Let’s say you don’t want him to do it yet, but want him to, for instance, shower first because his hygeine is low. Even though you cancel the “do homework” action at once, the Sim will still walk down the hall to the nearest desk, sit down, and take out his homework. Frequently I also have to go in and re-initiate the “cancel” command, or he’ll do it anyway. It may be that they just were stupid enough to make a really long “animation” for this particular command, but it happens with other commands as well. Also, for no reason I can fathom, Sims, when ordered to take a baby out of a crib, will walk up to the crib and stare at it for sometimes as much as 30 game minutes before leaning down and picking up the infant.
Another thing that used to annoy me in TS2 and that they have not corrected in TS3 — and something I’d have thought would be easy to correct — is the Sims whining at you that they want to do something you have just commanded them to do. For example, let’s say the Sim’s energy is low and she wants to go to bed. You see the “bed” thought balloon over her head and decide to oblige her. So you click the bed and select “sleep”. The Sim, however, is programmed to “complain at you” that she wants sleep “instead of the next action”, and the game doesn’t check whether the next action is in fact what she wants. So instead of doing the (artificially) intelligent thing and being happy that I ordered her to do what she want, she will stamp her foot and wave at me (at the camera, that is) and the “I want to go to sleep” icon will appear over her head. Then she will groan with frustration as she does what I ordered her to do (which is… to go to sleep!) “instead” of what she “wants to do (which is, also, to go to sleep).
I am not a professional AI programmer but when I can see in a flash that something like this could have been taken care of with a simple if-else statement I get annoyed. Clearly they could have just had the Sim check “if (ordered action == desired action)” and if it did, then just do it, or maybe even smile and say “thanks” in Simlish… and only if not, make the complaint.
However these issues are not major, and the overall AI is perfectly decent. The NPCs in this game will behave much more intelligently than you’d seen in most games, such as the typical MMORPG.
Community – 10/10
The community, as with the TS2 community, is awesome. The players are really helpful, and also incredibly creative and generous. They’ll help you figure out and fix problems.. they are very creative with the kinds of buildings and designs they come up with, and very generous in terms of uploading these designs to the “Exchange” part of the site, where the rest of us can download and enjoy the fruits of their unpaid labor. I have downloaded quite a few player-made patterns and houses, and even a few player-made bits of clothing. Note, I am not talking about custom content here (hacks and the like), which I do not use, but EA-sanctioned items vetted by EA and available through the TS3 official website. The community is great.
Fun – 9/10
The Sims 3 is a fun game. If you enjoyed the other Sims games you will probably like this one. It has some shortcomings and some features that are annoying, and the loss of the in-game journaling system is probably the most critical flaw in the game from my viewpoint. It has prevented me from making stories about my Sims, which was one of the main enjoyments I got out of TS2. However, the rest of the game is fun and it is well worth playing if this is the sort of game you enjoy. Make no mistake about it, however, The Sims 3 is a simulation game. If you like action, adventure, combat, etc, this game is not for you. Will Wright once described it as an electronic version of playing with dolls, and it still sort of is. If you think that sounds like fun, then this game is worth a look. If not, then look elsehwere.
Overall – 8.9/10
The Sims 3 currently has the highest overall game rating of all the games I have reviewed, and I think this is pretty accurate. Of the games I have reviewed, it’s probably the best and most engaging, though its predecessor, TS2, comes in very close behind (note: I have never reviewed it… I don’t review every game I play). This is not to say that it is the best computer game I have ever played, because it isn’t… but it is a damn good game, and well worth it if you like this sort of thing (which I do).