The year was 1996. I had just gotten my first external 28.8 modem. While surfing the internet, I had found a game called “Battlestar MUSH.” This game was a MUSH (RP-oriented MUD) about the old TV show Battlestar Galactica (the original show on ABC, not the recent one on the Sci-Fi channel). I played the [...]
Posts Tagged ‘User Interface’
Playability vs. Vision
Posted in Game Design, tagged Champions, DDO, MMORPG, Roleplaying, SWG, User Interface on Friday, May 25, 2007 | 3 Comments »
Click-aholics
Posted in Games, tagged MMORPG, Roleplaying, SWG, User Interface on Thursday, May 17, 2007 | Leave a Comment »
You’ve seen it many times before. That new “massively mulitplayer online roleplaying game” (MMORPG) releases its ads and PR, and it tells you (like most of the ones that have come out for the last 3-4 years) that is combat will be “action packed” and “dynamic.” Unfortunately for the person trying to decide whether to [...]
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